implement block in hand
(cherry picked from commit 75fd4edd9f67b2cbf5abffc1ea417920106b1353)
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@@ -27,7 +27,7 @@ window.WorldRenderer = class {
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this.blockRenderer = new BlockRenderer(this);
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// Entity render manager
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this.entityRenderManager = new EntityRenderManager();
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this.entityRenderManager = new EntityRenderManager(this);
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this.initialize();
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}
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@@ -92,8 +92,8 @@ window.WorldRenderer = class {
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// Render entities
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for (let entity of this.minecraft.world.entities) {
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if (entity === player && this.minecraft.settings.thirdPersonView === 0) {
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entity.group.clear();
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entity.lastRenderedBrightness = -1; // TODO: Find a better way to trigger this
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entity.group.clear(); // Remove entity from scene
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delete entity.group.buildMeta; // To trigger a rebuild on the next render
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continue;
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}
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this.renderEntity(entity, partialTicks);
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