implement block in hand
(cherry picked from commit 75fd4edd9f67b2cbf5abffc1ea417920106b1353)
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@@ -165,19 +165,21 @@ window.BlockRenderer = class {
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let distortZ = 0;
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// Attach torch at wall
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switch (world.getBlockDataAt(x, y, z)) {
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case 1:
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distortX = -0.2;
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break;
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case 2:
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distortX = 0.2;
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break;
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case 3:
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distortZ = -0.2;
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break;
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case 4:
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distortZ = 0.2;
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break;
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if (world != null) {
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switch (world.getBlockDataAt(x, y, z)) {
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case 1:
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distortX = -0.2;
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break;
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case 2:
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distortX = 0.2;
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break;
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case 3:
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distortZ = -0.2;
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break;
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case 4:
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distortZ = 0.2;
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break;
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}
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}
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// Model type
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@@ -252,6 +254,33 @@ window.BlockRenderer = class {
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}
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}
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renderBlockInHand(group, block, brightness) {
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this.tessellator.startDrawing();
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// Change brightness
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this.tessellator.transformBrightness(brightness);
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// Render block
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this.renderBlock(null, block, 0, 0, 0);
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// Create mesh
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let mesh = this.tessellator.draw(group);
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mesh.geometry.center();
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// Relative position
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mesh.position.x = 0;
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mesh.position.y = 9;
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mesh.position.z = -5;
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// Rotation
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mesh.rotation.y = Math.PI / 4;
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// Scale
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mesh.scale.x = 6;
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mesh.scale.y = -6;
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mesh.scale.z = 6;
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}
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renderGuiBlock(group, block, x, y, size, brightness) {
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this.tessellator.startDrawing();
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