convert classes to es6
(cherry picked from commit e7615d49a4071fe5b5f192884f142c9f3385211a)
This commit is contained in:
@@ -1,29 +1,14 @@
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window.Block = class {
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import BlockRenderType from "../../../util/BlockRenderType.js";
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import EnumBlockFace from "../../../util/EnumBlockFace.js";
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import MovingObjectPosition from "../../../util/MovingObjectPosition.js";
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import BoundingBox from "../../../util/BoundingBox.js";
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export default class Block {
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static blocks = new Map();
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static sounds = {};
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static create() {
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// Sounds
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Block.sounds.stone = new Sound("stone", 1.0);
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Block.sounds.wood = new Sound("wood", 1.0);
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Block.sounds.gravel = new Sound("gravel", 1.0);
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Block.sounds.grass = new Sound("grass", 1.0);
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Block.sounds.cloth = new Sound("cloth", 1.0);
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Block.sounds.sand = new Sound("sand", 1.0);
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// Blocks
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Block.STONE = new BlockStone(1, 0);
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Block.GRASS = new BlockGrass(2, 1);
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Block.DIRT = new BlockDirt(3, 2);
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Block.LOG = new BlockLog(17, 4);
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Block.LEAVE = new BlockLeave(18, 6);
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Block.WATER = new BlockWater(9, 7);
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Block.SAND = new BlockSand(12, 8)
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Block.TORCH = new BlockTorch(50, 9)
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}
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constructor(id, textureSlotId = id) {
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this.id = id;
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this.textureSlotId = textureSlotId;
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@@ -209,5 +194,5 @@ window.Block = class {
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static getById(typeId) {
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return Block.blocks.get(typeId);
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}
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}
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}
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@@ -1,4 +1,6 @@
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window.BlockDirt = class extends Block {
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import Block from "./Block.js";
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export default class BlockDirt extends Block {
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constructor(id, textureSlotId) {
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super(id, textureSlotId);
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@@ -1,4 +1,7 @@
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window.BlockGrass = class extends Block {
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import Block from "./Block.js";
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import EnumBlockFace from "../../../util/EnumBlockFace.js";
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export default class BlockGrass extends Block {
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constructor(id, textureSlotId) {
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super(id, textureSlotId);
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@@ -1,4 +1,6 @@
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window.BlockLeave = class extends Block {
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import Block from "./Block.js";
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export default class BlockLeave extends Block {
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constructor(id, textureSlotId) {
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super(id, textureSlotId);
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@@ -1,4 +1,6 @@
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window.BlockLog = class extends Block {
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import Block from "./Block.js";
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export default class BlockLog extends Block {
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constructor(id, textureSlotId) {
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super(id, textureSlotId);
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@@ -0,0 +1,33 @@
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import BlockLog from "./BlockLog.js";
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import BlockStone from "./BlockStone.js";
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import BlockGrass from "./BlockGrass.js";
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import BlockDirt from "./BlockDirt.js";
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import BlockLeave from "./BlockLeave.js";
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import BlockWater from "./BlockWater.js";
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import BlockSand from "./BlockSand.js";
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import BlockTorch from "./BlockTorch.js";
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import Sound from "./sound/Sound.js";
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import Block from "./Block.js";
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export class BlockRegistry {
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static create() {
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// Sounds
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Block.sounds.stone = new Sound("stone", 1.0);
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Block.sounds.wood = new Sound("wood", 1.0);
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Block.sounds.gravel = new Sound("gravel", 1.0);
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Block.sounds.grass = new Sound("grass", 1.0);
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Block.sounds.cloth = new Sound("cloth", 1.0);
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Block.sounds.sand = new Sound("sand", 1.0);
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// Blocks
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Block.STONE = new BlockStone(1, 0);
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Block.GRASS = new BlockGrass(2, 1);
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Block.DIRT = new BlockDirt(3, 2);
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Block.LOG = new BlockLog(17, 4);
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Block.LEAVE = new BlockLeave(18, 6);
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Block.WATER = new BlockWater(9, 7);
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Block.SAND = new BlockSand(12, 8)
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Block.TORCH = new BlockTorch(50, 9)
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}
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}
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@@ -1,4 +1,6 @@
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window.BlockSand = class extends Block {
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import Block from "./Block.js";
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export default class BlockSand extends Block {
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constructor(id, textureSlotId) {
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super(id, textureSlotId);
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@@ -1,4 +1,6 @@
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window.BlockStone = class extends Block {
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import Block from "./Block.js";
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export default class BlockStone extends Block {
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constructor(id, textureSlotId) {
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super(id, textureSlotId);
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@@ -1,4 +1,9 @@
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window.BlockTorch = class extends Block {
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import BoundingBox from "../../../util/BoundingBox.js";
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import Block from "./Block.js";
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import EnumBlockFace from "../../../util/EnumBlockFace.js";
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import BlockRenderType from "../../../util/BlockRenderType.js";
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export default class BlockTorch extends Block {
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constructor(id, textureSlotId) {
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super(id, textureSlotId);
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@@ -1,4 +1,6 @@
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window.BlockWater = class extends Block {
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import Block from "./Block.js";
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export default class BlockWater extends Block {
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constructor(id, textureSlotId) {
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super(id, textureSlotId);
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@@ -1,4 +1,4 @@
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window.Sound = class {
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export default class Sound {
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constructor(name, pitch) {
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this.name = name;
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