implement multiplayer direct connect, implement network manager, implement handshake and login packets, implement ByteBuf, implement RSA and AES encryption, bump version to 1.1.0
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import PacketHandler from "../PacketHandler.js";
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import EncryptionResponsePacket from "../packet/login/client/EncryptionResponsePacket.js";
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import CryptManager from "../util/CryptManager.js";
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import GuiDisconnected from "../../gui/screens/GuiDisconnected.js";
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export default class NetworkLoginHandler extends PacketHandler {
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constructor(networkManager) {
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super();
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this.networkManager = networkManager;
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}
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handleEncryptionRequest(packet) {
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let secretKey = CryptManager.createNewSharedKey();
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this.networkManager.sendPacket(new EncryptionResponsePacket(secretKey, packet.publicKey, packet.verifyToken));
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// Enable encryption
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this.networkManager.enableEncryption(secretKey);
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}
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handleLoginDisconnect(packet) {
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console.log("[Network] Disconnected from server: " + packet.message);
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this.networkManager.minecraft.displayScreen(new GuiDisconnected(packet.message));
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}
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onDisconnect() {
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}
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}
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