recode game window, improve mouse lock handling, improve debug overlay, version 1.1.2
This commit is contained in:
@@ -1,22 +1,48 @@
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import Minecraft from "./Minecraft.js";
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import FocusStateType from "../util/FocusStateType.js";
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import GuiIngameMenu from "./gui/screens/GuiIngameMenu.js";
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import Keyboard from "../util/Keyboard.js";
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import Minecraft from "./Minecraft.js";
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import GuiLoadingScreen from "./gui/screens/GuiLoadingScreen.js";
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export default class GameWindow {
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constructor(minecraft, canvasWrapperId) {
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this.minecraft = minecraft;
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this.canvasWrapperId = canvasWrapperId;
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this.width = 0;
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this.height = 0;
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this.mouseX = 0;
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this.mouseY = 0;
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this.mouseMotionX = 0;
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this.mouseMotionY = 0;
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this.mouseLocked = false;
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this.actualMouseLocked = false;
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this.isMobile = this.detectTouchDevice();
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this.mouseInsideWindow = false;
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this.mouseDownInterval = null;
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this.focusState = FocusStateType.EXITED;
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this.lastIngameSwitchTime = 0;
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this.mobileDevice = this.detectTouchDevice();
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// Initialize canvas elements
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this.initializeElements(canvasWrapperId);
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// Register listeners
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if (this.mobileDevice) {
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this.registerMobileListeners();
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} else {
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this.registerDesktopListeners();
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}
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// Create keyboard
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Keyboard.create();
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}
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initializeElements(canvasWrapperId) {
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// Get canvas wrapper
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this.wrapper = document.getElementById(this.canvasWrapperId);
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this.wrapper = document.getElementById(canvasWrapperId);
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// Remove all children of wrapper
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while (this.wrapper.firstChild) {
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@@ -29,143 +55,193 @@ export default class GameWindow {
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// Create screen renderer
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this.canvas2d = document.createElement('canvas');
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this.canvas2d.debugCanvas = document.createElement('canvas');
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this.wrapper.appendChild(this.canvas2d);
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// Create screen item renderer
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this.canvasItems = document.createElement('canvas');
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this.wrapper.appendChild(this.canvasItems);
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}
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this.canvas.addEventListener("webglcontextlost", function (event) {
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event.preventDefault();
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}, false);
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let mouseDownInterval = null;
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// Request focus
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document.onclick = () => {
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if (this.minecraft.currentScreen === null) {
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this.requestFocus();
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}
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}
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window.addEventListener('resize', _ => this.updateWindowSize(), false);
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// Focus listener
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document.addEventListener('pointerlockchange', _ => this.onFocusChanged(), false);
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document.addEventListener('pointerlockerror', e => {
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e.preventDefault()
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}, false);
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// Mouse motion
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document.addEventListener('mousemove', event => {
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this.onMouseMove(event);
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// Handle mouse move on screen
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if (minecraft.currentScreen !== null) {
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minecraft.currentScreen.mouseDragged(event.x / this.scaleFactor, event.y / this.scaleFactor, event.code);
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}
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}, false);
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// Mouse release
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document.addEventListener('mouseup', event => {
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// Handle mouse release on screen
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if (minecraft.currentScreen !== null) {
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minecraft.currentScreen.mouseReleased(event.x / this.scaleFactor, event.y / this.scaleFactor, event.code);
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}
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clearInterval(mouseDownInterval);
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}, false);
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// Losing focus event
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this.canvas.addEventListener("mouseout", () => {
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if (minecraft.currentScreen === null && !this.actualMouseLocked) {
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minecraft.displayScreen(new GuiIngameMenu());
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}
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clearInterval(mouseDownInterval);
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registerDesktopListeners() {
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this.registerListener(window, 'resize', event => {
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this.updateWindowSize();
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});
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this.registerListener(document, 'mousedown', event => {
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// In-Game mouse click
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this.minecraft.onMouseClicked(event.button);
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// Right click
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document.addEventListener('contextmenu', event => {
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event.preventDefault();
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});
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// Mouse buttons
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document.addEventListener('mousedown', event => {
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event.preventDefault();
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// Create sound engine (It has to be created after user interaction)
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if (!minecraft.soundManager.isCreated()) {
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minecraft.soundManager.create(minecraft.worldRenderer);
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}
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// Handle in-game mouse click
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if (!this.isMobile) {
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minecraft.onMouseClicked(event.button);
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// Start interval to repeat the mouse event
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clearInterval(mouseDownInterval);
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mouseDownInterval = setInterval(() => minecraft.onMouseClicked(event.button), 250);
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// Start interval to repeat the mouse event
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if (this.mouseDownInterval !== null) {
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clearInterval(this.mouseDownInterval);
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}
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this.mouseDownInterval = setInterval(_ => this.minecraft.onMouseClicked(event.button), 250);
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// Handle mouse click on screen
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if (minecraft.currentScreen !== null) {
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minecraft.currentScreen.mouseClicked(event.x / this.scaleFactor, event.y / this.scaleFactor, event.code);
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let currentScreen = this.minecraft.currentScreen;
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if (currentScreen !== null) {
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currentScreen.mouseClicked(
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event.x / this.scaleFactor,
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event.y / this.scaleFactor,
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event.code
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);
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}
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}, false);
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// Mouse scroll
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this.wrapper.addEventListener('wheel', (event) => {
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event.preventDefault();
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// Fix cursor lock state
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this.requestCursorUpdate();
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// Request lock on click
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if (this.minecraft.currentScreen === null && this.focusState === FocusStateType.EXITED) {
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this.updateFocusState(FocusStateType.REQUEST_LOCK);
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}
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this.initialSoundEngine();
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});
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this.registerListener(document, 'mousemove', event => {
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this.mouseX = event.clientX / this.scaleFactor;
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this.mouseY = event.clientY / this.scaleFactor;
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this.mouseMotionX = event.movementX;
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this.mouseMotionY = -event.movementY;
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// Handle mouse move on screen
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let currentScreen = this.minecraft.currentScreen;
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if (currentScreen !== null) {
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currentScreen.mouseDragged(event.x / this.scaleFactor, event.y / this.scaleFactor, event.code);
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}
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this.requestCursorUpdate();
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});
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this.registerListener(document, 'mouseup', event => {
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// Handle mouse release on screen
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let currentScreen = this.minecraft.currentScreen;
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if (currentScreen !== null) {
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currentScreen.mouseReleased(
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event.x / this.scaleFactor,
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event.y / this.scaleFactor,
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event.code
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);
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}
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if (this.mouseDownInterval !== null) {
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clearInterval(this.mouseDownInterval);
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}
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});
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this.registerListener(document, 'pointerlockchange', event => {
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let intentState = this.focusState.getIntent(); // Get target state we want to switch into
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let isCursorLocked = this.isCursorLockedToCanvas(); // Get current state of the canvas lock
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let isLockIntent = intentState === FocusStateType.LOCKED; // Check if we want to lock the cursor
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let lastSwitchDuration = Date.now() - this.lastIngameSwitchTime;
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if (this.focusState === FocusStateType.LOCKED && !isCursorLocked && lastSwitchDuration < 200) {
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// If the user exists the inventory by using the escape key, the cursor unlocks from the canvas,
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// so we have to prevent that by switching immediately to the request state
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this.focusState = FocusStateType.REQUEST_LOCK;
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} else {
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if (intentState === null) {
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// The state changed unintentionally, so we have to choose a new state from the current canvas lock
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this.updateFocusState(isCursorLocked ? FocusStateType.LOCKED : FocusStateType.EXITED);
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} else if (isCursorLocked === isLockIntent) {
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// Check if the canvas completed the lock operation like intended and change the state to its final state
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this.updateFocusState(intentState);
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}
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}
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});
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this.registerListener(this.wrapper, 'mouseover', event => {
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// Enable keyboard util handling
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Keyboard.setEnabled(true);
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this.mouseInsideWindow = true;
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// Update cursor lock
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this.requestCursorUpdate();
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});
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this.registerListener(this.wrapper, 'mouseleave', event => {
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// Disable keyboard util handling
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Keyboard.setEnabled(false);
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this.mouseInsideWindow = false;
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// Update cursor lock
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this.requestCursorUpdate();
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});
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this.registerListener(document, 'mouseout', event => {
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this.requestCursorUpdate();
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});
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this.registerListener(document, 'mouseenter', event => {
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this.requestCursorUpdate();
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});
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this.registerListener(window, 'keydown', event => {
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// Prevent browser functions except fullscreen
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if (event.key !== 'F11') {
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event.preventDefault();
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}
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// Ignore key input if mouse is not inside window
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if (!this.mouseInsideWindow) {
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return;
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}
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// Handle escape press if focus is still in requesting state
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if (event.key === 'Escape' && this.minecraft.currentScreen === null) {
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this.updateFocusState(FocusStateType.REQUEST_EXIT);
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return;
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}
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let currentScreen = this.minecraft.currentScreen;
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if (currentScreen === null) {
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// Handle in-game key press
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this.minecraft.onKeyPressed(event.code);
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} else {
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// Handle key type on screen
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currentScreen.keyTyped(event.code, event.key);
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}
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this.requestCursorUpdate();
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}, false);
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this.registerListener(window, 'keyup', event => {
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// Handle key release on screen
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let currentScreen = this.minecraft.currentScreen;
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if (currentScreen !== null) {
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currentScreen.keyReleased(event.code);
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}
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});
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this.registerListener(document, 'contextmenu');
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this.registerListener(this.wrapper, 'wheel', event => {
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event.stopPropagation();
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// Handle mouse scroll
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let delta = Math.sign(event.deltaY);
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minecraft.onMouseScroll(delta);
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}, false);
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// Keyboard interaction with screen
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window.addEventListener('keydown', event => {
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if (event.code === "F11") {
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return; // Toggle fullscreen
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}
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// Prevent key
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event.preventDefault();
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if (minecraft.currentScreen !== null) {
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// Handle key type on screen
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minecraft.currentScreen.keyTyped(event.code, event.key);
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} else if (event.code === 'Escape') {
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minecraft.displayScreen(new GuiIngameMenu());
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} else {
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minecraft.onKeyPressed(event.code);
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}
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this.minecraft.onMouseScroll(delta);
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});
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}
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// Keyboard interaction with screen
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window.addEventListener('keyup', (event) => {
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// Prevent key
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event.preventDefault();
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registerMobileListeners() {
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let touchStartTime = 0;
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let prevTouched = false;
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if (minecraft.currentScreen !== null) {
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// Handle key release on screen
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minecraft.currentScreen.keyReleased(event.code);
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}
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this.registerListener(window, 'resize', event => {
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this.updateWindowSize();
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});
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// Touch interaction
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let touchStart;
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window.addEventListener('touchstart', (event) => {
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this.registerListener(document, 'touchstart', event => {
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for (let i = 0; i < event.touches.length; i++) {
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let touch = event.touches[i];
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let x = touch.pageX;
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let y = touch.pageY;
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// Handle mouse click on screen
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let currentScreen = this.minecraft.currentScreen;
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if (currentScreen !== null) {
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currentScreen.mouseClicked(
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x / this.scaleFactor,
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y / this.scaleFactor,
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0
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);
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}
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let isRightHand = x > this.wrapper.offsetWidth / 2;
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// Handle player movement
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if (isRightHand) {
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touchStart = Date.now();
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touchStartTime = Date.now();
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} else {
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let tileSize = this.wrapper.offsetWidth / 8;
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@@ -201,48 +277,61 @@ export default class GameWindow {
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}
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}
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}
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// Create sound engine (It has to be created after user interaction)
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if (!minecraft.soundManager.isCreated()) {
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minecraft.soundManager.create(minecraft.worldRenderer);
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}
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});
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// Touch movement
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let prevTouch;
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window.addEventListener('touchmove', (event) => {
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}, false);
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this.registerListener(document, 'touchmove', event => {
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for (let i = 0; i < event.touches.length; i++) {
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let touch = event.touches[i];
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let x = touch.pageX;
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let y = touch.pageY;
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// Handle mouse move on screen
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let currentScreen = this.minecraft.currentScreen;
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if (currentScreen !== null) {
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currentScreen.mouseDragged(
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x / this.scaleFactor,
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y / this.scaleFactor,
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0
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);
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}
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// Right hand
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let isRightHand = x > this.wrapper.offsetWidth / 2;
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// Handle player movement
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if (isRightHand) {
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// Player movement
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if (prevTouch) {
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this.mouseMotionX = (x - prevTouch.pageX) * 10;
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this.mouseMotionY = -(y - prevTouch.pageY) * 10;
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if (prevTouched) {
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this.mouseMotionX = (x - prevTouched.pageX) * 10;
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this.mouseMotionY = -(y - prevTouched.pageY) * 10;
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}
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prevTouch = touch;
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prevTouched = touch;
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touchStartTime = Date.now();
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}
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}
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});
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window.addEventListener('touchend', (event) => {
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}, false);
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this.registerListener(document, 'touchend', event => {
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// Break block
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if (!prevTouch && touchStart && (Date.now() - touchStart) < 1000) {
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minecraft.onMouseClicked(2);
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if (!prevTouched && touchStartTime !== 0 && (Date.now() - touchStartTime) < 1000) {
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this.minecraft.onMouseClicked(2);
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}
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prevTouch = null;
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touchStart = null;
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prevTouched = false;
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touchStartTime = 0;
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// Stop pressing keys
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// Handle touches
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for (let i = 0; i < event.changedTouches.length; i++) {
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let touch = event.changedTouches[i];
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let x = touch.pageX;
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let y = touch.pageY;
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// Handle mouse release on screen
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let currentScreen = this.minecraft.currentScreen;
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if (currentScreen !== null) {
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currentScreen.mouseReleased(
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x / this.scaleFactor,
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y / this.scaleFactor,
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0
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);
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}
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// Left hand
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let isLeftHand = touch.pageX < this.wrapper.offsetWidth / 2;
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@@ -253,41 +342,18 @@ export default class GameWindow {
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break;
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}
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}
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});
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this.initialSoundEngine();
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}, false);
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this.registerListener(document, 'contextmenu');
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// Break block listener
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if (this.isMobile) {
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setInterval(() => {
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if (touchStart && (Date.now() - touchStart) > 1000) {
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touchStart = Date.now();
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minecraft.onMouseClicked(0);
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}
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}, 200);
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}
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// Create keyboard
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Keyboard.create();
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}
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requestFocus() {
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if (this.isMobile) {
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document.body.requestFullscreen();
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} else {
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window.focus();
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this.canvas.requestPointerLock();
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document.body.style.cursor = 'none';
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}
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this.mouseLocked = true;
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}
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exitFocus() {
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if (this.isMobile) {
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return;
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}
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document.exitPointerLock();
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document.body.style.cursor = 'default';
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setInterval(() => {
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if (touchStartTime !== 0 && (Date.now() - touchStartTime) > 250) {
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touchStartTime = Date.now();
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this.minecraft.onMouseClicked(0);
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}
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}, 200);
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}
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updateWindowSize() {
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@@ -313,11 +379,15 @@ export default class GameWindow {
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this.canvas2d.style.width = wrapperWidth + "px";
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this.canvas2d.style.height = wrapperHeight + "px";
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let debugCanvas = this.canvas2d["debugCanvas"];
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debugCanvas.width = this.canvas2d.width;
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debugCanvas.height = this.canvas2d.height;
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// Reinitialize gui
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this.minecraft.screenRenderer.initialize();
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// Reinitialize current screen
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if (!(this.minecraft.currentScreen === null)) {
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if (this.minecraft.currentScreen !== null) {
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this.minecraft.currentScreen.setup(this.minecraft, this.width, this.height);
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}
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}
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@@ -332,29 +402,63 @@ export default class GameWindow {
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}
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this.scaleFactor = scale;
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this.width = wrapperWidth / scale;
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this.height = wrapperHeight / scale;
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this.width = Math.ceil(wrapperWidth / scale);
|
||||
this.height = Math.ceil(wrapperHeight / scale);
|
||||
}
|
||||
|
||||
onFocusChanged() {
|
||||
this.actualMouseLocked = document.pointerLockElement === this.canvas;
|
||||
isCursorLockedToCanvas() {
|
||||
// The actual state of the browser cursor lock
|
||||
return document.pointerLockElement === this.canvas;
|
||||
}
|
||||
|
||||
onMouseMove(event) {
|
||||
this.mouseX = event.clientX / this.scaleFactor;
|
||||
this.mouseY = event.clientY / this.scaleFactor;
|
||||
isLocked() {
|
||||
// The actual definition for the game if the cursor is locked or not
|
||||
return this.focusState.isLock() && this.minecraft.currentScreen === null;
|
||||
}
|
||||
|
||||
if (document.pointerLockElement !== this.canvas) {
|
||||
this.mouseLocked = false;
|
||||
|
||||
if (this.minecraft.currentScreen === null) {
|
||||
this.requestFocus();
|
||||
}
|
||||
updateFocusState(state) {
|
||||
if (state.getIntent() === this.focusState || state === this.focusState) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.actualMouseLocked || this.mouseLocked) {
|
||||
this.mouseMotionX = event.movementX;
|
||||
this.mouseMotionY = -event.movementY;
|
||||
let prevLock = this.focusState.isLock();
|
||||
let nextLock = state.isLock();
|
||||
|
||||
// Update state
|
||||
this.focusState = state;
|
||||
|
||||
// Update cursor visibility
|
||||
document.body.style.cursor = nextLock ? 'none' : 'default';
|
||||
|
||||
// Request lock state
|
||||
this.requestCursorUpdate();
|
||||
|
||||
// Open menu on exit
|
||||
if (prevLock !== nextLock) {
|
||||
let currentScreen = this.minecraft.currentScreen;
|
||||
|
||||
// Open in-game menu
|
||||
if (currentScreen === null && !nextLock) {
|
||||
this.minecraft.displayScreen(new GuiIngameMenu());
|
||||
}
|
||||
|
||||
// Close current screen
|
||||
if (!(currentScreen instanceof GuiLoadingScreen) && nextLock) {
|
||||
this.minecraft.displayScreen(null);
|
||||
this.lastIngameSwitchTime = Date.now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
requestCursorUpdate() {
|
||||
// Check if the current state doesn't match the canvas lock
|
||||
if (this.mouseInsideWindow && this.focusState.isLock() !== this.isCursorLockedToCanvas()) {
|
||||
// Request cursor lock depending on the state
|
||||
if (this.focusState.isLock()) {
|
||||
this.canvas.requestPointerLock();
|
||||
} else {
|
||||
document.exitPointerLock();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -367,8 +471,30 @@ export default class GameWindow {
|
||||
return false;
|
||||
}
|
||||
|
||||
close() {
|
||||
this.openUrl(Minecraft.URL_GITHUB);
|
||||
getMemoryLimit() {
|
||||
return this.getMemoryValue("jsHeapSizeLimit", 1);
|
||||
}
|
||||
|
||||
getMemoryAllocated() {
|
||||
return this.getMemoryValue("totalJSHeapSize", 0);
|
||||
}
|
||||
|
||||
getMemoryUsed() {
|
||||
return this.getMemoryValue("usedJSHeapSize", 0);
|
||||
}
|
||||
|
||||
getMemoryValue(key, fallbackValue = 0) {
|
||||
let performance = window.performance || window.msPerformance || window.webkitPerformance || window.mozPerformance;
|
||||
if (performance && performance.memory && performance.memory[key]) {
|
||||
return performance.memory[key];
|
||||
}
|
||||
return fallbackValue;
|
||||
}
|
||||
|
||||
getGPUName() {
|
||||
let gl = this.canvas.getContext("webgl2");
|
||||
const debugInfo = gl.getExtension('WEBGL_debug_renderer_info');
|
||||
return gl.getParameter(debugInfo.UNMASKED_RENDERER_WEBGL);
|
||||
}
|
||||
|
||||
openUrl(url, newTab) {
|
||||
@@ -379,8 +505,46 @@ export default class GameWindow {
|
||||
}
|
||||
}
|
||||
|
||||
close() {
|
||||
this.openUrl(Minecraft.URL_GITHUB);
|
||||
}
|
||||
|
||||
async getClipboardText() {
|
||||
return navigator.clipboard.readText();
|
||||
}
|
||||
|
||||
}
|
||||
isMobileDevice() {
|
||||
return this.mobileDevice;
|
||||
}
|
||||
|
||||
pullMouseMotionX() {
|
||||
let value = this.mouseMotionX;
|
||||
this.mouseMotionX = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
pullMouseMotionY() {
|
||||
let value = this.mouseMotionY;
|
||||
this.mouseMotionY = 0;
|
||||
return value;
|
||||
}
|
||||
|
||||
initialSoundEngine() {
|
||||
// Create sound engine (It has to be created after user interaction)
|
||||
if (!this.minecraft.soundManager.isCreated()) {
|
||||
this.minecraft.soundManager.create(this.minecraft.worldRenderer);
|
||||
}
|
||||
}
|
||||
|
||||
registerListener(parent, event, listener = null, preventDefaults = true) {
|
||||
parent.addEventListener(event, event => {
|
||||
if (preventDefaults) {
|
||||
event.preventDefault();
|
||||
}
|
||||
|
||||
if (listener !== null) {
|
||||
listener(event);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user