implement block break particles, version 1.0.2
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@@ -117,6 +117,9 @@ export default class WorldRenderer {
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// Render target block
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this.renderBlockHitBox(player, partialTicks);
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// Render particles
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this.minecraft.particleRenderer.renderParticles(player, partialTicks);
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// Hide all entities and make them visible during rendering
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for (let entity of this.minecraft.world.entities) {
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entity.renderer.group.visible = false;
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@@ -615,7 +618,7 @@ export default class WorldRenderer {
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});
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// Flush by rebuilding 8 chunk sections
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if(this.flushRebuild) {
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if (this.flushRebuild) {
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this.flushRebuild = false;
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for (let i = 0; i < 8; i++) {
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