implement mojang lightning of a1.2.6

This commit is contained in:
LabyStudio
2022-02-01 21:08:09 +01:00
parent 76e7f9fd84
commit 14c13297fb
12 changed files with 458 additions and 158 deletions
+132 -1
View File
@@ -18,10 +18,141 @@ window.Chunk = class {
this.sections[y] = section;
this.group.add(section.group);
}
// Create height map
this.heightMap = [];
}
setBlockAt(x, y, z, typeId) {
this.getSection(y >> 4).setBlockAt(x, y & 15, z, typeId);
let section = this.getSection(y >> 4);
let prevTypeId = section.getBlockAt(x, y & 15, z);
if (prevTypeId === typeId) {
return;
}
// Update block type id
section.setBlockAt(x, y & 15, z, typeId);
let block = Block.getById(typeId);
let heightLevel = this.heightMap[z << 4 | x] & 0xff;
if (typeId !== 0 && block.isSolid()) {
if (y >= heightLevel) {
// Update height map if it is the new highest block now
this.updateHeightMap(x, y + 1, z);
}
} else if (y === heightLevel - 1) {
// Update height map if it is below the highest block because it could block the sun
this.updateHeightMap(x, y, z);
}
// Update light at block
//this.world.updateLight(EnumSkyBlock.SKY, x, y, z, x, y, z);
//this.world.updateLight(EnumSkyBlock.BLOCK, x, y, z, x, y, z);
// Notify neighbors
//this.notifyNeighbors(x, z);
}
notifyNeighbors(x, z) {
let height = this.getHeightAt(x, z);
let totalX = this.x * 16 + x;
let totalZ = this.z * 16 + z;
this.updateSkyLight(totalX - 1, totalZ, height);
this.updateSkyLight(totalX + 1, totalZ, height);
this.updateSkyLight(totalX, totalZ - 1, height);
this.updateSkyLight(totalX, totalZ + 1, height);
}
updateSkyLight(x, z, y) {
let height = this.world.getHeightAt(x, z);
if (height > y) {
this.world.updateLight(EnumSkyBlock.SKY, x, y, z, x, height, z);
} else if (height < y) {
this.world.updateLight(EnumSkyBlock.SKY, x, height, z, x, y, z);
}
}
getBlockAt(x, y, z) {
return this.getSection(y >> 4).getBlockAt(x, y & 15, z);
}
isHighestBlock(x, y, z) {
return y >= (this.heightMap[z << 4 | x] & 0xff);
}
getHeightAt(x, z) {
return this.heightMap[z << 4 | x] & 0xff;
}
updateHeightMap(x, y, z) {
let currentHighestY = this.heightMap[z << 4 | x] & 0xff;
let highestY = currentHighestY;
if (y > currentHighestY) {
highestY = y;
}
// Find new highest blocks
while (highestY > 0) {
let typeId = this.getBlockAt(x, highestY, z);
let block = Block.getById(typeId);
if (typeId !== 0 && block.isSolid()) {
break;
}
highestY--;
}
// Check if highest block changed
if (highestY === currentHighestY) {
return;
}
// Save in height map
this.heightMap[z << 4 | x] = highestY;
let totalX = this.x * 16 + x;
let totalZ = this.z * 16 + z;
if (highestY < currentHighestY) {
for (let hy = highestY; hy < currentHighestY; hy++) {
this.getSection(hy >> 4).setLightAt(EnumSkyBlock.SKY, x, hy, z, 15);
}
} else {
this.world.updateLight(EnumSkyBlock.SKY, totalX, currentHighestY, totalZ, totalX, highestY, totalZ);
for (let hy = currentHighestY; hy < highestY; hy++) {
this.getSection(hy >> 4).setLightAt(EnumSkyBlock.SKY, x, hy, z, 0);
}
}
let lightLevel = 15;
let currentY = highestY;
while (currentY > 0 && lightLevel > 0) {
currentY--;
let typeId = this.getBlockAt(x, currentY, z);
let block = Block.getById(typeId);
// Reduce light level by opacity
if (typeId !== 0) {
lightLevel *= (1 - block.getOpacity());
}
// Min light level
if (lightLevel < 0) {
lightLevel = 0;
}
// Update light level
this.getSection(currentY >> 4).setLightAt(EnumSkyBlock.SKY, x & 15, currentY, z & 15, lightLevel);
}
if (currentY !== highestY) {
this.world.updateLight(EnumSkyBlock.SKY, x - 1, currentY, z - 1, x + 1, currentY, z + 1);
}
}
getSection(y) {