improve mouse lock and split up screen rendering into two canvas elements
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@@ -30,7 +30,7 @@ window.IngameOverlay = class extends Gui {
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this.textureHotbar,
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0, 22,
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24, 24,
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x + this.minecraft.inventory.selectedSlotIndex * 20, y - 1,
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x + this.minecraft.inventory.selectedSlotIndex * 20 - 1, y - 1,
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24, 24
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)
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