working light system

This commit is contained in:
LabyStudio
2022-02-02 15:18:45 +01:00
parent 1fc627b501
commit 010d883273
6 changed files with 28 additions and 46 deletions
+2 -2
View File
@@ -79,10 +79,10 @@ window.Minecraft = class {
this.window.mouseMotionY = 0; this.window.mouseMotionY = 0;
} }
while (this.world.updateLights()) ;
// Render the game // Render the game
this.worldRenderer.render(partialTicks); this.worldRenderer.render(partialTicks);
while (this.world.updateLights()) ;
} }
onTick() { onTick() {
@@ -133,7 +133,7 @@ window.WorldRenderer = class {
chunkSection.render(); chunkSection.render();
// Queue for rebuild // Queue for rebuild
if (chunkSection.isQueuedForRebuild() && !this.chunkSectionUpdateQueue.includes(chunkSection)) { if (chunkSection.isModified && !this.chunkSectionUpdateQueue.includes(chunkSection)) {
this.chunkSectionUpdateQueue.push(chunkSection); this.chunkSectionUpdateQueue.push(chunkSection);
} }
} else { } else {
+11 -13
View File
@@ -35,7 +35,6 @@ window.Chunk = class {
highest = this.heightMap[z << 4 | x] & 0xff; highest = this.heightMap[z << 4 | x] & 0xff;
} }
} }
} }
this.highestY = highest; this.highestY = highest;
@@ -46,11 +45,11 @@ window.Chunk = class {
} }
this.queueForRebuild(); this.setModifiedAllSections();
} }
updateBlockLight() { updateBlockLight() {
this.setModifiedAllSections();
} }
notifyNeighbors(x, z) { notifyNeighbors(x, z) {
@@ -71,7 +70,7 @@ window.Chunk = class {
} else if (height < y) { } else if (height < y) {
this.world.updateLight(EnumSkyBlock.SKY, x, height, z, x, y, z); this.world.updateLight(EnumSkyBlock.SKY, x, height, z, x, y, z);
} }
this.queueForRebuild(); this.setModifiedAllSections();
} }
updateHeightMap(relX, y, relZ) { updateHeightMap(relX, y, relZ) {
@@ -80,7 +79,7 @@ window.Chunk = class {
if (y > currentHighestY) { if (y > currentHighestY) {
highestY = y; highestY = y;
} }
while (highestY > 0 && Block.lightOpacity[this.getBlockAt(relX, highestY - 1, relZ)] === 0) { while (highestY > 0 && Block.lightOpacity[this.getBlockAt(relX, highestY, relZ)] === 0) {
highestY--; highestY--;
} }
if (highestY === currentHighestY) { if (highestY === currentHighestY) {
@@ -138,7 +137,7 @@ window.Chunk = class {
if (highestY !== prevHeight) { if (highestY !== prevHeight) {
this.world.updateLight(EnumSkyBlock.SKY, x - 1, highestY, z - 1, x + 1, prevHeight, z + 1); this.world.updateLight(EnumSkyBlock.SKY, x - 1, highestY, z - 1, x + 1, prevHeight, z + 1);
} }
this.queueForRebuild(); this.setModifiedAllSections();
} }
setLightAt(sourceType, x, y, z, level) { setLightAt(sourceType, x, y, z, level) {
@@ -189,7 +188,7 @@ window.Chunk = class {
//this.data.setNibble(i, j, k, i1); //this.data.setNibble(i, j, k, i1);
this.queueForRebuild(); this.setModifiedAllSections();
return true; return true;
} }
@@ -219,14 +218,13 @@ window.Chunk = class {
} }
} }
queueForRebuild() {
for (let y = 0; y < this.sections.length; y++) {
this.sections[y].queueForRebuild();
}
}
isLoaded() { isLoaded() {
return this.loaded; return this.loaded;
} }
setModifiedAllSections() {
for (let y = 0; y < this.sections.length; y++) {
this.sections[y].isModified = true;
}
}
} }
@@ -20,7 +20,7 @@ window.ChunkSection = class {
this.group = new THREE.Object3D(); this.group = new THREE.Object3D();
this.group.matrixAutoUpdate = false; this.group.matrixAutoUpdate = false;
this.queuedForRebuild = true; this.isModified = false;
this.blocks = []; this.blocks = [];
this.blockLight = []; this.blockLight = [];
@@ -44,7 +44,7 @@ window.ChunkSection = class {
} }
rebuild(renderer) { rebuild(renderer) {
this.queuedForRebuild = false; this.isModified = false;
this.group.clear(); this.group.clear();
// Start drawing chunk section // Start drawing chunk section
@@ -80,6 +80,8 @@ window.ChunkSection = class {
setBlockAt(x, y, z, typeId) { setBlockAt(x, y, z, typeId) {
let index = y << 8 | z << 4 | x; let index = y << 8 | z << 4 | x;
this.blocks[index] = typeId; this.blocks[index] = typeId;
this.isModified = true;
} }
setLightAt(sourceType, x, y, z, lightLevel) { setLightAt(sourceType, x, y, z, lightLevel) {
@@ -91,6 +93,8 @@ window.ChunkSection = class {
if (sourceType === EnumSkyBlock.BLOCK) { if (sourceType === EnumSkyBlock.BLOCK) {
this.blockLight[index] = lightLevel; this.blockLight[index] = lightLevel;
} }
this.isModified = true;
} }
getTotalLightAt(x, y, z) { getTotalLightAt(x, y, z) {
@@ -127,12 +131,4 @@ window.ChunkSection = class {
} }
return true; return true;
} }
queueForRebuild() {
this.queuedForRebuild = true;
}
isQueuedForRebuild() {
return this.queuedForRebuild;
}
} }
+6 -18
View File
@@ -11,9 +11,6 @@ window.World = class {
this.generator = new WorldGenerator(this, Date.now() % 100000); this.generator = new WorldGenerator(this, Date.now() % 100000);
this.lightUpdateQueue = []; this.lightUpdateQueue = [];
this.lightUpdateProcesses = 0;
this.lightUpdates = 0;
} }
onTick() { onTick() {
@@ -24,7 +21,7 @@ window.World = class {
let index = x + (z << 16); let index = x + (z << 16);
let chunk = this.chunks.get(index); let chunk = this.chunks.get(index);
if (typeof chunk === 'undefined') { if (typeof chunk === 'undefined') {
let chunk = new Chunk(this, x, z); chunk = new Chunk(this, x, z);
// Generate new chunk // Generate new chunk
this.generator.generateChunk(chunk); this.generator.generateChunk(chunk);
@@ -85,13 +82,7 @@ window.World = class {
return false; return false;
} }
static prev = 0;
updateLight(sourceType, x1, y1, z1, x2, y2, z2, notifyNeighbor = true) { updateLight(sourceType, x1, y1, z1, x2, y2, z2, notifyNeighbor = true) {
if (this.lightUpdates >= 50) {
return;
}
let centerX = (x2 + x1) / 2; let centerX = (x2 + x1) / 2;
let centerZ = (z2 + z1) / 2; let centerZ = (z2 + z1) / 2;
@@ -114,11 +105,6 @@ window.World = class {
} }
} }
if (World.prev !== this.lightUpdateQueue.length && this.lightUpdateQueue.length % 100 === 0) {
World.prev = this.lightUpdateQueue.length;
console.log(this.lightUpdateQueue.length + " in queue");
}
this.lightUpdateQueue.push(new MetadataChunkBlock(sourceType, x1, y1, z1, x2, y2, z2)); this.lightUpdateQueue.push(new MetadataChunkBlock(sourceType, x1, y1, z1, x2, y2, z2));
if (this.lightUpdateQueue.length > 0x186a0) { if (this.lightUpdateQueue.length > 0x186a0) {
this.lightUpdateQueue = []; this.lightUpdateQueue = [];
@@ -230,10 +216,10 @@ window.World = class {
} }
onBlockChanged(x, y, z) { onBlockChanged(x, y, z) {
this.queueForRebuildInRegion(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1); this.setModified(x - 1, y - 1, z - 1, x + 1, y + 1, z + 1);
} }
queueForRebuildInRegion(minX, minY, minZ, maxX, maxY, maxZ) { setModified(minX, minY, minZ, maxX, maxY, maxZ) {
// To chunk coordinates // To chunk coordinates
minX = minX >> 4; minX = minX >> 4;
maxX = maxX >> 4; maxX = maxX >> 4;
@@ -249,7 +235,9 @@ window.World = class {
for (let x = minX; x <= maxX; x++) { for (let x = minX; x <= maxX; x++) {
for (let y = minY; y <= maxY; y++) { for (let y = minY; y <= maxY; y++) {
for (let z = minZ; z <= maxZ; z++) { for (let z = minZ; z <= maxZ; z++) {
this.getChunkSectionAt(x, y, z).queueForRebuild(); if (this.chunkExists(x >> 4, z >> 4)) {
this.getChunkSectionAt(x, y, z).isModified = true;
}
} }
} }
} }
@@ -32,8 +32,8 @@ window.WorldGenerator = class {
for (let relZ = 0; relZ < ChunkSection.SIZE; relZ++) { for (let relZ = 0; relZ < ChunkSection.SIZE; relZ++) {
// Absolute position of the block // Absolute position of the block
let x = chunk.x * ChunkSection.SIZE + relX; let x = chunk.x * ChunkSection.SIZE + relX + 10000; // TODO fix this 10000 offset
let z = chunk.z * ChunkSection.SIZE + relZ; let z = chunk.z * ChunkSection.SIZE + relZ + 10000;
// Extract height value of the noise // Extract height value of the noise
let heightValue = this.groundHeightNoise.perlin(x, z); let heightValue = this.groundHeightNoise.perlin(x, z);