implement shading
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@@ -2,8 +2,10 @@ window.Tessellator = class {
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constructor() {
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this.material = new THREE.MeshBasicMaterial({
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vertexColors: THREE.VertexColors,
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color: 0xffffff,
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side: THREE.BackSide
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side: THREE.BackSide,
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overdraw: 1
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});
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}
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@@ -15,6 +17,13 @@ window.Tessellator = class {
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this.addedVertices = 0;
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this.vertices = [];
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this.uv = [];
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this.colors = [];
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}
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setColor(red, green, blue) {
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this.red = red;
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this.green = green;
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this.blue = blue;
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}
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addVertexWithUV(x, y, z, u, v) {
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@@ -28,11 +37,17 @@ window.Tessellator = class {
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// Add UV
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this.uv.push(u);
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this.uv.push(v);
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// Add colors
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this.colors.push(this.red);
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this.colors.push(this.green);
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this.colors.push(this.blue);
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}
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draw(group) {
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let geometry = new THREE.BufferGeometry();
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geometry.setAttribute('position', new THREE.BufferAttribute(new Float32Array(this.vertices), 3));
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geometry.addAttribute('color', new THREE.BufferAttribute(new Float32Array(this.colors), 3));
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geometry.setAttribute('uv', new THREE.BufferAttribute(new Float32Array(this.uv), 2));
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geometry.setIndex(new THREE.BufferAttribute(new Uint32Array([0, 2, 1, 0, 3, 2]), 1));
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