import BlockLog from "./type/BlockLog.js";
import BlockStone from "./type/BlockStone.js";
import BlockGrass from "./type/BlockGrass.js";
import BlockDirt from "./type/BlockDirt.js";
import BlockLeave from "./type/BlockLeave.js";
import BlockWater from "./type/BlockWater.js";
import BlockSand from "./type/BlockSand.js";
import BlockTorch from "./type/BlockTorch.js";
import Sound from "./sound/Sound.js";
import Block from "./Block.js";
import BlockWood from "./type/BlockWood.js";

export class BlockRegistry {

    static create() {
        // Sounds
        Block.sounds.stone = new Sound("stone", 1.0);
        Block.sounds.wood = new Sound("wood", 1.0);
        Block.sounds.gravel = new Sound("gravel", 1.0);
        Block.sounds.grass = new Sound("grass", 1.0);
        Block.sounds.cloth = new Sound("cloth", 1.0);
        Block.sounds.sand = new Sound("sand", 1.0);

        // Blocks
        BlockRegistry.STONE = new BlockStone(1, 0);
        BlockRegistry.GRASS = new BlockGrass(2, 1);
        BlockRegistry.DIRT = new BlockDirt(3, 2);
        BlockRegistry.WOOD = new BlockWood(5, 10);
        BlockRegistry.LOG = new BlockLog(17, 4);
        BlockRegistry.LEAVE = new BlockLeave(18, 6);
        BlockRegistry.WATER = new BlockWater(9, 7);
        BlockRegistry.SAND = new BlockSand(12, 8)
        BlockRegistry.TORCH = new BlockTorch(50, 9)
    }
}